Star Wars Battlefront Release Date, Free Expansion, No Campaign And More

-Written by Jake Passot

Shortly after a neogaf user found the release date for the upcoming Star Wars: Battlefront game, Dice and EA have confirmed that the game will release on Nov 17, 2015, one month ahead of Star Wars: The Force Awakens.

At Star Wars Celebration, Dice and EA have shed a ton of light on what could be one of the biggest games of the year. We’ve collected a short list of their announcements below.

  • Tie Fighters and X-wings will be present and playable. Combat for said vehicles will be aerial and in atmosphere. Sorry, no space battles.
  • 1st and 3rd person view will be available, as with previous Battlefront entries.
  • Iconic heroes and villains will be used as bosses and are rumored to be playable. More info to come during E3
  • The Millennium Falcon will be playable, along with other iconic vehicles.
  • No traditional single player campaign. The game will come with a slew of “missions” that can be played alone, split screen co-op, or online.
    • General Manager of DICE Patrick Bach had this to say about the game, “The game is first and foremost a multiplayer game. Battlefront was a multiplayer game. That’s the game we wanted to create — to recreate the battles of the Original Trilogy.”
  • The first expansion pack, Battle of Jakku, will be free and is slated for release on Dec 8th, 2015
  • No Prequel characters or settings, No Jar Jar!
  • Gorgeous Screen Shots
  • Star Wars Battlefront _4-17_F Star Wars Battlefront _4-17_C Star Wars Battlefront _4-17_B






As far as post launch support, Dice promises to do right by its fans with add-on content. Mcleod, a producer on Star Wars: Battlefront said, “One of the biggest challenges you have when working on Star Wars is the breadth of it. How do you choose which areas to p

ick? We grew up with the Original Trilogy. We love it. It’s absolutely loved by our fans. In the new teaser,
when Han Solo says, ‘We’re home,’ that’s the feeling we’re going for…. We’ll get that right.”


So far, Dice has the right idea. I’m ok with no space combat. Assuming a 32 player MP setting, trying to do both space and ground combat at the same time lends itself to splitting the players in a match, and possibly leaving one part of the match empty. Though, I do feel they may have missed an opportunity here. The battle of Endor for example, had both ground and space combat, but one directly influenced the other. Maybe something the MP of Bad Company 2, where the battlefield moved depending on who was winning, and using a mechanic like that to incorporate space combat would be viable. Nonetheless, we are getting in atmosphere aerial combat, which should keep the action concentrated and keep everyone on the same page.

As for the lack of a traditional campaign, I’m not too worried. I don’t think this will be a “Titanfall” type game, but rather keep in line with what previous Battlefront games did. In the old Battlefronts, you were a disposable soldier, one of thousands participating in a giant battle. You die, you spawn instantly as a new soldier doing whatever you have to in order to turn the tide of war. Having a traditional campaign that focuses solely on one character and adds drama and story telling doesn’t lend itself to that type of mechanic. And honestly, the last thing I want in a Battlefront game is to be some super bad ass Storm Trooper that wins the battle by himself, a la COD or Halo. Sure, that sounds like an awesome game, but its not Battlefront. I am hoping for something like the conquest mode that was in the original Battlefronts to return, where I strategically plan which planets to attack, and those battle would influence each other.

Finally, DLC or expansions, or whatever you want to call them. As long as they’re not game breaking things that turn the game into a “pay to win” experience, fine. Games have never been cheaper, (1997 I paid 60 bucks for Final Fantasy VII, and the cost of a game hasn’t gone up while literally every other consumer product has), and a few bucks for more of the stuff I love is totally reasonable. If they plan to support this game for months or even years after release, awesome! Hopefully that means the community will stick around and we can avoid ghost town serves a little longer…cough cough Titanfall.

Let us know what you think, share with friends, and hopefully I’ll see you on Hoth later this year.



About Alex Reyes (65 Articles)
I've been into gaming since I got my Sega Genesis when I was 8 years old, and I've never looked back. Favorite underrated game: Psychonauts.

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