Titanfall 2 (name not confirmed) is slated to deliver “a lot of stuff that people are going to be excited about,” according to developer Respawn Entertainment. The studio’s community manager, Abbie Heppe, spoke briefly about the new project in a wide-ranging interview recently with The EXL Podcast.
Abbie couldn’t speak much on details, mainly because the game isn’t officially confirmed, she did point out some advantages a sequel normally gets.
“The really nice thing about working on a sequel is we have established the core of what Titanfall is,” she said. “We have assets, we have an engine, we have all of these things that we laid the foundation for in the first game that now we can really build off of in the second. So I think there’s going to be a lot of stuff that people are going to be excited about. And that’s all I can say.
When addressed with one of the larger talking points of the first game, the lack of a traditional campaign, Heppe replied that the studio has “definitely heard the feedback”.
Despite the lack of an official game announcement, studio head Vince Zampella confirmed that the studio had begun work on a “multiplatorm” Titanfall sequel, hinting that it may come to both Xbox and PlayStation platforms.
Opinion: Seeing as how the Microsoft deal was only tied to the original Titanfall, its easy to see how Respawn would want to open the game up to as many users as possible. Speculating about a traditional campaign, hopefully the team has heard the community speak. Co-op campaigns are fantastic (I still play Borderlands 2 regularly), but its almost a hindrance to have the campaign tied to MP. One of the biggest issues, aside from alienating single player inclined players, is that you create a high barrier of entry to anyone looking to play a few months after release. If and when the community disappears, and MP game is rendered almost useless. Here’s hoping for great things with Titanfall 2.
Written by Jake Passot